Destiny for those that don’t know is the
latest game from Bungie the guys who brought Halo to life and have branched out
on there own. For an Alpha test I ran into no bugs and the game was pretty
polished. The world looked beautiful and the shooting felt very familiar, here
is an account of my first few days with the game.
Destiny is an MMORPG disguised as a shooter
much in the same vein as borderlands, which I only played briefly so the
comparison is only slightly viable. It has all the ingredients that make games
like World of Warcraft so addictive; classes, a leveling system, group-based
dungeons, solo missions, PvP, gear collection, exploration and good old
fashioned micro management.
You pick from three classes Titan, Hunter
and Warlock. The Titan is your usually meathead shooter character or tank in
the MMO world that can sustain more damage and deal out devastating melee
attacks. He’ll most likely be at the front of you’re strike team. The Warlock
seems to be more magic orientated but I never got a chance to play with it as
the testing was only a few days long and I just couldn’t fit it all in. I
played primarily as a hunter (without any pets), who is mainly aimed towards
snipers and stealth nuts like me.
After going through the in depth customization
system which includes three races and multiple combinations my human hunter was
ready to find out just what was going on down on Earth 700 years ago. Turns out
we are screwed, I couldn’t grasp much of the main story from the alpha but the
generic voice which my character had proclaimed I had to get to Point A which
was covered with the Fallen. The Fallen much like Halo’s covenant are groups of
alien life forms hell bent on taking over shooting you for what I assume is a
much better reason than because they can and they hang around in groups of
three to four grunts and a captain.
A third protagonist was introduced which
were a little scarier called the Hive which remind me a lot of Halo’s the flood
in they hunt in huge packs and are commanded by a wizard of sorts who once you
take him out they become un-enthralled and disappear. This all feels a bit Halo
and as a huge fan of the earlier games of that series particularly Halo 3 I
gleefully ran through this game like a pubescent teen who had just found his
first porno (before the internet of course).
After I finished my opening mission I was
able to visit the Stormwind-esque city that was [insert name here] and have a
wander at the gear vendors and emblem deglyphers and purchase some shiny new
toys. I was then given the option of a three man dungeon which was way above my
level or the option to roam the previous area to track down quest givers
(beacons) and level up that way. This was all very familiar stuff but far from
the huge open worlds of other MMO’s in this game you simply teleport back to
your spaceship and choose a level specific area to load up and have it match
make a few people in to make it seem like you are not alone.
The areas are pretty balanced and you’ll
never run into too much trouble you can’t handle on your own although I did run
into an enemy that had no level and one shotted me (an elite so to speak) but I
just ran away. There are also battlefields which have the Hive and the Fallen
attacking each over for territory which will allow you to either stealth on
through or have both turn on you and attempt to bring them all down.
The dungeon itself was a jarring 2-hour
experience that probably will need more balancing and inventiveness before the
next big test. The usual dungeon routine of run in kill waves of enemies before
arriving at a boss was all there but the boss fights themselves lasted way to
long and we eventually ran out of ammo and began waiting for grunts to respawn
so we could knife them and get back in the game. At one point during the first
boss I was waiting for the cooldown on my special attack (which didn’t do half
as much damage as it did to grunts) just to have a shot at it. Also there was
little in the way of tactics involved instead of the intricate moves to block
or the simple don’t step on the fire of other MMO’s the bosses had one big
attack to look out for and the rest was just about moving from side to side and
defeat the additional grunts who had turned up.
For the dungeon I was assigned with one guy
who was my level and another guy who was 2 levels above but clearly had to just
keep running this dungeon until the alpha ran out. Either there was no built in
communications yet or all three of us decided against headsets which made the
universal jump and shoot to where you have to go the only way we communicated.
As far as a team aesthetic goes it felt natural to have someone by your side
and both members of my group seemed patient and helpful. The higher leveled guy
was also very patient and revived me and the other fellow when we went down and
seemed happy with carrying us through our first attempt. After we finished the
boss we all stood there and Danced.
I
think the team at bungie have took everything I loved about the feel of Halo
and put it into an MMO, whether that’s a good or a bad thing is yet to be seen
but in the 3 days I had the game I thoroughly enjoyed it and there is only one
thing that’s stopping me from pre-ordering it. Split screen gaming is slowly
dying but that’s a topic for another day, the best thing about Halo 2 before I
got the Internet was the split screen co-op campaign. I hadn’t yet played an
online shooter and that was one of the first games where the pass the pad way
of playing was no longer needed. This
game feels like naturally it could benefit from a co-op split screen mode and I
can see why Bungie doesn’t want to put it in because the game requires the
player to upgrade and have there own unique stats across the world but with the
next gen consoles requiring each player to have there own log in and the
ability to already pre installed on older consoles there should be no reason
why this shouldn’t be possible even if only for the levels that require a
strike team. Or even they could have the game replicate the first player’s
character but lose the stats and gear gained once they leave the game.
It may seem like a little thing but to me a
lot of games I buy are ones I can play with my friends when they come round to
my flat and it may seem old school but it much better than us all in separate
houses with headsets on. It’s a small blip on what’s shaping to be a fantastic
game and I’m glad I had the chance to play it early, the world looks beautiful
and the game plays fantastic and I’d be there in heartbeat If I could just play
it with someone else.
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